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Computer Engineering Graphics 2
Spaceship Model
This ship was created in 3D Studio Max for use in a space shooter game in the Unity game engine. The most basic ship model was imported from public space. Then thrusters, rudder, wings, blasters, and all other miute details were added. After the the UVW Map of the ship was exported to Photoshop where the texture was created. After the texture was applied the ship was rendered and saved as a 3DS file.
![]() This is one of the most basic parts of the ship and the starting point of the model | ![]() Another view of the basic model | ![]() Adding wings |
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![]() Wings added with blasters being made | ![]() Final basic design | ![]() Top, front, side, and orthographic views |
![]() Basic background texture added | ![]() UVW Mapping for the texture | ![]() Fully mapped out texture |
![]() UVW Map in relation to the ship model | ![]() Final model with texture | ![]() Final model rendered |
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